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P.I.P (Collaboration)

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Sound design and audio required for my project
  • Walking sounds: As the camera moves through the park, I may want to add the sound of footsteps or leaves crunching underfoot to create a sense of immersion.

  • Environmental sounds: To make the park feel more alive, I might add sounds such as birds chirping or the wind rustling through the trees.

  • Portal sounds: When the camera approaches the portal, I could add a low hum or whooshing sound to emphasize the portal's power.

  • Dystopian sounds: To create a sense of a ruined world, I could add sounds such as crumbling buildings, distant explosions, and gunfire.

  • Robot sounds: As the camera encounters robots, I might want to add metallic or electronic sounds to give them a sense of mechanical menace.

  • Foley sounds: I might want to add foley sounds such as debris falling, glass breaking, or the camera's movements as it tries to escape.

  • Ambient noise: Finally, adding ambient noise, such as the sound of wind and thunder, could enhance the feeling of chaos and confusion in the dystopian world.

Magic portal sound effects ideas:
  • Whirring sound: I could add a whirring sound to the portal to convey the idea that it is opening and closing.

  • Whooshing sound: I could also add a whooshing sound as the camera enters the portal to give the impression of movement.

  • Magical chimes: Adding magical chimes or bells to the sound effect could enhance the sense of wonder and otherworldliness.

  • Electricity sounds: Incorporating electrical sounds like buzzing, crackling or humming could create the impression that the portal is powered by electricity or some other form of energy.

  • Glittering sound: Adding a glittering sound could emphasize the idea of the portal as a magical gateway.

  • Ambient noises: I may want to add some ambient noises, such as bird chirping, wind rustling or distant water flowing, to emphasize the contrast between the park and the dystopian future.

Project first draft
Meeting with Audio Tech students

As a summary of our online meeting on Wednesday, May 3rd, the purpose was to discuss the progress of the sound development for my video project. The meeting took place via Zoom, and the attendees were me and the audio tech students. The minutes of the meeting were recorded to ensure that everyone had a clear understanding of the discussions and the action items.

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During the meeting, I showed the first draft of my video, and we discussed project details and audio requirements for the video. The audio tech students gave their ideas on how to proceed, and we all brainstormed ideas for the final audio output. We also agreed to exchange project materials, including the first draft of the video, all original footage, and the link to my digital sketchbook page.

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Towards the end of the meeting, the audio tech students had the opportunity to ask any questions about the project.

Magic Portal - References

I have done some research on magic (time travel) portals and the audio coming with them and tried to explore some examples of films and videos that feature magic portals. These examples may help us figure out what kind of audio we need for our project. 

Project 2nd Draft

Things I changed in this development: 

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1- I improved the appearance and design of the portals, trying to add more complexity.

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2- I added heat haze to the mech characters and animated the amount of haze as mech characters enter or exit the portals.

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3- The car and the fire were moved to the faraway background.

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4- I added a large waste bin to the second scene. The 3D model was downloaded from the internet, and then I played around with lighting/colour-grading of the asset to match it to the entire set. 

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5- I used exponential glow for the fires and portals.

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6- Smoke was added to the second scene.  

Next meeting with Audio Tech students

In the second meeting with the Audio Tech students, we focused on setting deadlines and exchanging creative ideas and references for the audio track of my video project. In addition, I provided them with an update on the latest progress of my project, ensuring everyone was on the same page. The students informed me that they aim to deliver the first draft of the audio track by Thursday, May 18th. Overall, the meeting was productive and highlighted a collaborative spirit as we worked towards bringing our project to life.

Audio - first draft

The video contains sounds that the Audio Tech students are still working on.  This is the first draft of the audio track students have made.

The park ambient sound effect for the third scene, footstep sound for robots and POV, birds sound, etc., are some of the things the Audio Tech students are working on. 

Audio - second draft

Audio students have finished making the footsteps sound for the first scene, the sound of birds, smoke, footsteps in the second scene, and the footsteps and ambient sound effect in the third scene. 

We were closely in contact, and I enjoyed working with them on this project. 

There have been a few things that I have shared with them to improve the sound effects made for this project. They will send me the final draft with the discussed changes. Below is the last draft they sent me. 

Audio - final draft

Audio Tech students have changed and put every element that I discussed about. For instance, there was a bird chirping sound in the second scene, which was like a robin bird singing sound; I thought it did not fit the eeriness and darkness of the second scene, so students have removed the sound. They have also added a deep breath sound (like panting and gasping) to the first part of the third scene when the POV enters the last scene after a run through the portal. 

Cumunication with Auido Tech students
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Inviting audio tech students to the exhibition
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